Overview
When human beings communicate, the total message impression is 100%, where the percentage of the language content is 7%, the proportion of voice and sound quality is 38%, the ratio of facial expressions and gestures is the remaining 55%, according to Albert Melian. Based on this law, this project aims at a smooth meeting by visualizing not only conversations but also non-verbal communications in web conferences.
Background
When people communicate, facial expressions, glances, and gestures are more important than words. Albert Melian (1968) derived the law that the percentage of language content is 7% when the impression of the entire message is 100%, the ratio of voice and sound quality is 38%, and the ratio of expression and gesture is 55%. It is considered that non-verbal communication is more important than language communication.
Purpose
The purpose of this project is to improve non-verbal communication skills by reading voice, gaze, facial expressions, and gestures.
Project Goal
The aim of a smooth meeting is to deepen the content understanding by adding the method of non-verbal communications assuming the use of VR at the conference.
System Configuration
Completed projection drawing
Development Language
Hardware
- FOVE
- Kinect v1
- Web Camera
- Microphone
Software
- Unreal Engine 4
- Blender
Development language
- BluePrint
- C++
- Python
Member
- Ryo Beppu PM, Main Programmer
- Yuki Suzuki Programmer
- Mao Saitou Programmer
- Yusuke Takeda Programmer
- Yuki Fukui Programmer
- Yukiko Cordova Main Designer, Modeler